Gamification And Tutorial Design In 6 Steps
With so many students taking part in distance learning (more or less) this year, technology-based teaching has grown exponentially, but what hasn’t grown exponentially is student engagement. Most students are asked too much to stay focused and active during an online class of normal length. It hasn’t always worked so well in a normal classroom, but it’s incredibly challenging these days. Many adults face the same challenge as they struggle to maintain focus in online meetings and training. While we’re talking about educational programs and students in this article, the same principles apply to training workers.
Gamifying classes are one of the ways that educators / trainers and educational program developers seek to attract the attention and active participation of students. Gamification is powerful and helps motivate students, but it doesn’t always promote classroom goals. There is a key difference between adding gamification to an educational program and actually gamifying.